The final F36 day and night beta wallpapers are here! Take a look below and let us know what your thoughts are!
We last left off with the beta versions of the wallpaper that were created in Krita, which can be found here with their design process explained.
We received a lot of great feedback including suggestions for a strictly night version with the moon glowing instead of a sunset, adding butterflies to the day version, as well as shifting some of the clouds around so they didn’t stack and make the right side of the wallpaper too heavy. The previous version is below in Day, Sunset, and Night mode.
After the first beta wallpapers were completed we were able to start to play around in Blender. Máirín Duffy created the image below demonstrating the idea of the glass planes layered in front of each other with a light source.
Máirín then moved on to approximating something that resembled the previous versions.
Here are some of the tutorials she followed:
Creating the grass (just green hair particles. Couldn't use the texture they cite because the scale is off, blades of grass are the size of the trees, and couldn't figure out how to scale the texture) - https://www.youtube.com/watch?v=jOS9k6kqBsc
Creating the glass materials - https://www.youtube.com/watch?v=CtfNtpJa3hU
Creating the clouds - https://www.youtube.com/watch?v=lPAYX8z9i8M
She noted there were some issues,
”The grass looks horrible like green hair on a bald person! I had the material as a base green color and that stopped working.
I have a pretty nice, blue cloud off on the side. That could be duplicated to make the real clouds white. I colored it blue thinking I'd put it inside the front light blue water to make it look cloudy.
The middle blue glass does not shine through the front blue glass... it's as if it's not there. But the green mountain layer does shine through. I can't figure out why.
The lighting is a train wreck.” - Máirín
Our blender expert Micah Dunn was able to start playing around and pulled the textures from the first beta versions in a simpler manner.
Experimenting with how thick the panes of glass should be.
The Fedora Design Team meets once a week and if you want you can watch the recording from March 9th’s recording here at the 16:30 minute mark.
Until this final version of the day wallpaper was produced!
The F36 default wallpaper in Fedora 36 uses a new feature called light/dark mode, where you can put your entire desktop into a light or dark mode and the wallpaper lightens or darkens to match the desktop UI.
You will need a build of Fedora 36 to test the wallpapers alongside this new functionality, but you can also just download and set the wallpapers from this blog post on any version of Fedora or any desktop to test them out as wallpapers.
If you are a beta tester for Fedora 36 or would like to test this wallpaper's light/dark functionality, the update with the new artwork is here: https://bodhi.fedoraproject.org/updates/FEDORA-2022-30419fe922
If you have the testing updates repository enabled on your system, you should be able to grab it by simply running 'sudo dnf update f36-backgrounds -y'
You can grab the latest Workstation ISO for F36 here: https://kojipkgs.fedoraproject.org/compose/36/latest-Fedora-36/compose/Workstation/x86_64/iso/Fedora-Workstation-Live-x86_64-36_Beta-1.4.iso
You can run this in a VM tool such as GNOME Boxes on Fedora, and once it is booted, open a terminal and run 'sudo dnf update f36-backgrounds -y'
Simply, you'll be able to install the update with the following command:
sudo dnf upgrade --enablerepo=updates-testing --advisory=FEDORA-2022-30419fe922